Pathfinder wrath of the righteous hulrun12/23/2023 ![]() Took some time to take down, obviously, but posed no danger whatsoever.Īdvance the calendar at threshold as opposed to the world map and/or drezen fortress. I have come across an enemy army with shieldbearers in it, and they were useless there, too. (I received some shieldbearers after completing a quest or doing something like that, I can't remember - I certainly didn't invest in them.) Even this is a rare enough instance, so shieldbearers are not worth it even for this occasion. Maybe I'm not a good player of the game, but the only legitimate use I can think for these is meat shield: if the enemy has large teleporting units such as glabrezus, you can move your shieldbearers in front of your archers so that the glabrezus can't teleport next to them and destroy them. I generally dislike metagaming but I did read some info on the units, because what the game tells me is just so vague and difficult to assess.Īlso, it seems to me that some units really are rubbish, definitely not worth investing in. Yeah, I noticed this (sorry for the double quote by the way). a new player looking at only unit stat blocks tries and build a winning army? good luck. try and figure out strengths and weaknesses o' units based on numbers provided in stat blocks is extreme misleading. Ps somebody also needs explain why the azata general capstone ability is.Ĭonverse, am recognizing just how ez it is to build a wrong army if you are a new player. regardless, is not near as punishing as kingmaker, so am gonna take that as an unexpected win. The thing is, wotr crusade system is close to being engaging. if your army survives turn 1, then the spell triggers and mass heal and mass damage occur simultaneous. converse, am recognizing just how ez it is to build a wrong army if you are a new player. ![]() speaking o' which, azata generals gets song of seasons extreme early in act iii, which is one o' those win button powers- functions a bit like the voice of renewal spell we mentioned earlier in that it simultaneous damages and heals. am bothered by fact there is a few choices which is functional you win button options. am s'posing there is some kinda ideal building construction strategy, but if there is it didn't seem to matter much 'cause we had a mage general and plenty o' archers. do not attack too frequent or too soon 'cause you could wipe out all enemies too quick resulting in fatal morale drops as you spend too much calendar time not acquiring new outposts or defeating established armies. reasonable.īut yeah, the wotr crusade system is woeful unbalanced and non-intuitive. too ez to pick wrong if you don't know, so the game doesn't force the player to make such choices. ![]() a player who needs learn mechanics by doing is not simultaneous overwhelmed by a discouraging number o' potential units that have strengths and weaknesses expressed only in numbers meaningless w/o context. in wotr there is no real crusade tutorial, so lack o' diversity is, one suspects, part o' the design o' what amounts to a functional tutorial stage. reach a town after a couple missions and you get mercenary crossbowmen. for the first couple missions you got access to the grudgebringer cavalry and the grudgebringer infantry. one o' our favorite all-time rt strategy games is warhammer: shadow of the horned rat. most strategy games start you off with limited units. Lack o' unit diversity at start may not be a fair criticism.
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